v0.9!! Get it while it's hot!


Hey everyone, back with an update! Beta Version 0.9

This includes everything that I wanted to add! I am very happy with Arena and I'm shipping this build to Steam for their initial evaluation / play.  I posted this here so that players could test things out and report back any bugs that I missed (and because I love ya'll)!

New Game Mechanics
  1. New character controller: The previous character controller (in charge of player movement and rotation) felt pretty clunky to me when I returned to Arena development so I decided to write a new one. This version feels a lot smoother / faster / more natural.
  2. Roll mechanic: Clicking the right mouse button while moving now causes the player to roll. Rolling is very helpful for dodging enemies! 
    1. Stamina: Rolling now uses stamina. Another resource to manage. 
  3. Hit Force: Getting hit by enemies now causes a little bit of physical pushback. Stronger hits = bigger push. 
    1. Camera Shake: Getting hit also applies a degree of shake to the camera. Again, stronger hits = more shake. 
  4. Spell Wheel: I noticed that during the more hectic levels I was having difficulty finding the spells I needed via the scroll wheel or the next spell button. Gameplay is fast! To remedy this I implemented a spell wheel (like the weapon wheel in DOOM or whatever other game you know if from). Now, holding down the or Q button will slow down time and show you the spell wheel.  Quickly tapping F or will return you to the previously selected spell which is now displayed next to the current spell on the UI. 
Changes
  1. Updated game engine
  2. Updated lighting
  3. Updated post processing 
  4. Updated settings UI
  5. Added previous spell UI icon
  6. Added frame rate cap
  7. Cleaned up stray floating pixels from sprite sheets
  8. Blood is always on now. It used to disable if you were unregistered, or under 13. 
  9. Fixed spell casting animation bug
  10. Added more audience members
  11. Reduced the size of the archer's arrows
  12. Archer now checks for friendly fire before letting an arrow loose
  13. Modified the archer AI to avoid the player more
  14. Improved the aim of ranged enemies
  15. The enemy spawner sprite in the tunnel now animates on spawn
  16. Fixed bug where friendly plant would de-spawn if you cast another friendly plant and missed
  17. Audio now pitches with timescale (slower = lower)

Files

Arena v0.9.app.zip 79 MB
Apr 25, 2020
Arena v0.9 (Windows).zip 77 MB
Apr 25, 2020

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Great!