v0.9!! Get it while it's hot!
Arena » Devlog
Hey everyone, back with an update! Beta Version 0.9
This includes everything that I wanted to add! I am very happy with Arena and I'm shipping this build to Steam for their initial evaluation / play. I posted this here so that players could test things out and report back any bugs that I missed (and because I love ya'll)!
New Game Mechanics
- New character controller: The previous character controller (in charge of player movement and rotation) felt pretty clunky to me when I returned to Arena development so I decided to write a new one. This version feels a lot smoother / faster / more natural.
- Roll mechanic: Clicking the right mouse button while moving now causes the player to roll. Rolling is very helpful for dodging enemies!
- Stamina: Rolling now uses stamina. Another resource to manage.
- Hit Force: Getting hit by enemies now causes a little bit of physical pushback. Stronger hits = bigger push.
- Camera Shake: Getting hit also applies a degree of shake to the camera. Again, stronger hits = more shake.
- Spell Wheel: I noticed that during the more hectic levels I was having difficulty finding the spells I needed via the scroll wheel or the next spell button. Gameplay is fast! To remedy this I implemented a spell wheel (like the weapon wheel in DOOM or whatever other game you know if from). Now, holding down the F or Q button will slow down time and show you the spell wheel. Quickly tapping F or Q will return you to the previously selected spell which is now displayed next to the current spell on the UI.
Changes
- Updated game engine
- Updated lighting
- Updated post processing
- Updated settings UI
- Added previous spell UI icon
- Added frame rate cap
- Cleaned up stray floating pixels from sprite sheets
- Blood is always on now. It used to disable if you were unregistered, or under 13.
- Fixed spell casting animation bug
- Added more audience members
- Reduced the size of the archer's arrows
- Archer now checks for friendly fire before letting an arrow loose
- Modified the archer AI to avoid the player more
- Improved the aim of ranged enemies
- The enemy spawner sprite in the tunnel now animates on spawn
- Fixed bug where friendly plant would de-spawn if you cast another friendly plant and missed
- Audio now pitches with timescale (slower = lower)
Files
Arena v0.9.app.zip 79 MB
Apr 25, 2020
Arena v0.9 (Windows).zip 77 MB
Apr 25, 2020
Arena
you must fight for your freedom to live your truth as a magical freak!
Status | In development |
Author | clay peterson |
Genre | Shooter |
Tags | 3D, arena, Cute, Fantasy, First-Person, goblin, Magic, painted, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- Steam and the future of Arena!Apr 18, 2020
- Squashin' BugsSep 04, 2019
- How's everything working?Aug 30, 2019
- V0.8 (The Great Optimization, and Speed-Running)!Aug 28, 2019
- The Beta Release! V0.7!Aug 21, 2019
- The Audience Update! v 0.6 Release!Jun 16, 2019
- Playcrafting NewsJun 07, 2019
- Windows people! Are you having issues?Jun 03, 2019
- Alpha Version 0.5! (a big update!)Jun 02, 2019
Comments
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Great!